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So after looking at my profile and realizing I’ve put in more than 500 hours into Yomi, I’ve seen a lot of tendencies. Whether or not there are actual reasons for them, here are a bunch of unscientific observations I’ve made and maybe they can help everybody else:
- If we’ve been playing for a few turns, playing cards face down at a steady pace and all of a sudden you play a card immediately after drawing it, it’s one of three things:
1) A Joker that’s going to be wasted trying to gold burst.
2) An Ace/High damage attack.
3) Whatever type of card you have been missing for the last few turns, likely a throw.
Guess what wins against every one of these save for throws, Dodging/Blocking. At very best, you’re converting one of your best cards (Joker/Ace/etc) into card advantage for your opponent, which is horrible and at worst, you’re freely telling your opponent, dodge to win the game. Even if they throw, unless it wins the game outright or sets up a checkmate, any good player will persevere.
- Grapplers tend to K spam if they have multiples. Same goes for Valerie players with Aces and Grave players with Q’s
- If both players have done the same move for two turns in a row, more often than not, one if not both will change it up on the third try.
- Using Knowing the Opponent with a Joker more often than not throws everybodys game off.
- The first facedown card I encounter is most often a bluff.
- Jaina players often start with either a 10 to get smoldering embers into the discard pile asap or a charged shot to punish people who think that they are going to play a 1o
- Chip damage adds up fast, especially late game. Playing with Grave lately, I’m averaging about 12 pts of damage between J’s/Q’s/A’s, or the equivlent of landing an Ace for free.
- To be continued….
Add your observations below so we can all get better at Yomi.
Just finished watching the ssf4 ae finals of the capcom-unity tournament where we see metagaming play a part in Super Street Fighter Arcade Edition and I relearned something that is improving my gameplay dramatically, patience.
“But it’s a fighting game, I can’t win unless I bring my opponent has 0 health.”
That’s one way to look at it, but the bigger picture is that whomever has the most health at the end of the match wins regardless if it’s 500-0 or 1000-999, the most health wins. Hence how the people still awake at the end of an SFxT match can call it a win.
When you’re up on health, you don’t have to do anything except not lose health, the onus is on your opponent to take the lead by trying to hit you. Ss long as you know your role as target and can out yomi your opponent, you win.
When your role is needing to hit your opponent, patience is also a huge factor. If you hit for only a little bit, your opponent only needs to do a little more to put you back into this situation, hence the need to do as much damage as possible when you have an opening is crucial.
On to one of the best ssf4 ae examples of patience I’ve ever watched, Snake Eyez vs Justin Wong Continue reading
Well, I can officially say that I’m in a yomi tournament slump. 1-3 in the yomi team draft tournament, losses in the final CrystalChaos weekly tournaments, ditto the Yomi Tournament for Science and Literacy, and every one of deluks’ qualifiers so far.
In total, 0 tournament wins since May. This has thankfully given me inspiration to write about how to beat one of the most frustrating aspects of gaming, the slump.
A Beginners guide to tournament level Yomi play.
Building blocks to tournament level Magic the Gathering play.
- Know your Metagame: As I’ve said before, metagaming plays a large part of MtG. Having a rock to smash a field of scissors is an awesome feeling. That five card combo pet deck of yours may be fun but is it a good choice against the field you expect to see? If not, changing decks is probably a good idea. This lead me to point 2. Continue reading