So after seeing all the hype for the pokeyomi format, here is a scoreboard to keep tallies on teams and records.
- Team format
- Each player chooses (10 / number of players per team) characters
- No repeat picks per team
- Bo3 Round Robin, switching characters every match
|rodohk||World’s Greatest Yomi Team||4||5|
|deluks917||World’s Greatest Yomi Team||3||6|
|tipntrix||World’s Greatest Yomi Team||2||7|
After spending a couple days in Tokyo practicing AE, and then playing in the Indonesian Fighting Game Championship(Props to Advance Guard for hosting such an awesome fighting game tournament), I’ve learned a bunch of new things and much of the experience from MtG tournaments came back to me.
- Murphy’s Law is your Biggest Opponent: Don’t think your arcade stick will break? It will. Hoping to get an easy bracket? You won’t, enjoy playing pros round two. 80% of the battle is played in the game, the other 20% is not letting Murphy’s Law distract you from winning.
- CAN YOU HEAR THE HYPE?!?!?!: For a lot of players, their gaming atmosphere is often sitting at home playing SSF4/KoFXIII/etc online or hanging out with some friends. Usually relatively quiet with maybe some music in the background or your friends having a conversation on how your character is cheap. Now think of how loud the last concert/sporting event/etc you went to was and imagine that noise right behind you while you’re playing.
- Your opponent isn’t psychic, you just hit buttons like a game of Wack a Mole: If you’re going to be playing side by side, your opponent will be able to see your hands moving as well as hear your buttons. This may not seem like much, but if your opponent hears/sees you button mashing after getting knocked down, they have a good idea what you’re trying to do.
- Don’t let downtime knock you down and out: Most online warriors are spoiled these days. When they want to play a match, they have their next match at their fingertips, one right after another. Real tournaments don’t work that efficiently despite how much work the tournament organizers put in. People go get food/take a piss break/just leave without telling anybody/etc, and these will add time to each round. Having to keep alternating between peak performance and resting is taxing and adds up quickly during a long event.
- Outside of a match, everybody is really cool: The only time that is taken seriously at a tournament is during a match, besides that everybody is there to learn how to get better, meet other players and most of all, have a good time.
I flew into Jakarta for the Indonesia Fighting Game Championships not knowing anybody and ended up having one of the best weekends of my life. I got to hang out with Zhi and Xian, got to know a bunch of Indonesian players and learned a lot about Indonesia in the process (Btw, their food is god tier).
- Brain Food doesn’t come from a vending machine: Eating Doritos and chugging Mountain Dew may be your go to food during an all nighter, but during a tournament, you need to be at your best. Eat, sleep well and drink lots of water to keep hydrated.
If you have any other words of wisdom for beginners, post them in the comments.
With news of Guilty Gear Accent Core getting an update as well as the need for a break from Super Street Fighter Arcade Edition, I recall fond memories of playing Milia Rage long ago and decided to dl it. The transition between SSF4 ae and GGxx Ac was rather simple, having played before but getting used to bursts and the different types of blocking is a bit of a pain.
On to the SSF4 AE player to GGxx AC player observations:
- Airdashing everywhere makes Oni seem out of place in Super Street Fighter Arcade Edition
- GGxx AC Feels much faster paced than SSF4 ae
- Lack of players with playable connections on XBL means long wait times between games.
- With much longer combos, button mashing is much more productive than in SSF4 ae
- Milia Rage reminds me of a cross between Viper/Ibuki. As such, I’ve been looking to other characters for a feel like Adon’s.
- Faust reminds me of how fun fighting games can be.
- I also see a lot of Yomis influence from Guilty Gear.
If I really get back into playing Guilty Gear Accent Core, you can expect to see more articles and maybe even a guide or two.
After looking far and wide for a comprehensive Super Street Fighter Arcade Edition list of international communities, and finding nothing, here is a list to help level up your game on your next vacation. As this is an international list, not every site will be in English, so remember your dictionaries/google translate and learn a new langauge while you’re at it.
Canada: Canada Cup
Japan: List of arcades in Tokyo
Brunei: Counter Attack
Hong Kong: HKfighter
Thailand: Street Fighter Thailand
Malaysia: Malaysia FGC
Italy: Arcade Extreme
United Kingdom: Fighting Games UK
Spain: Arcadia Fighters
Baltics: Baltic FGC
Czech Republic: Czech Arcade
Brazil: Treta Championship
Kuwait: White Tower Q8
If you don’t see your Super Street Fighter Arcade Edition community listed, let me know so I can add them.
So the last big Super Street Fighter Arcade Edition tournament of the year starts in a few hours, pairings are up here. Shoryuken has a fantasy league set up that’s currently in beta, it can only get better from here.
My predictions for #capcom-unity (brackets for fantasy league)
Tokido beats Daigo 2-1
Infiltration beats Fuudo 2-0
Gamerbee beats Momochi 2-1
Dieminion beats Mago 2-0
Tokido beats Infiltration 2-0
Gamerbee beats Fuudo 2-1
Daigo beats Dieminion 2-0
Daigo beats Gamerbee 2-1
Infilitration beats Daigo in losers finals 2-1
Tokido beats Infiltration in the finals 3-1
Observations to come as I watch the capcom-unity super street fighter Arcade Edition finals.