After spending a couple days in Tokyo practicing AE, and then playing in the Indonesian Fighting Game Championship(Props to Advance Guard for hosting such an awesome fighting game tournament), I’ve learned a bunch of new things and much of the experience from MtG tournaments came back to me.
- Murphy’s Law is your Biggest Opponent: Don’t think your arcade stick will break? It will. Hoping to get an easy bracket? You won’t, enjoy playing pros round two. 80% of the battle is played in the game, the other 20% is not letting Murphy’s Law distract you from winning.
- CAN YOU HEAR THE HYPE?!?!?!: For a lot of players, their gaming atmosphere is often sitting at home playing SSF4/KoFXIII/etc online or hanging out with some friends. Usually relatively quiet with maybe some music in the background or your friends having a conversation on how your character is cheap. Now think of how loud the last concert/sporting event/etc you went to was and imagine that noise right behind you while you’re playing.
- Your opponent isn’t psychic, you just hit buttons like a game of Wack a Mole: If you’re going to be playing side by side, your opponent will be able to see your hands moving as well as hear your buttons. This may not seem like much, but if your opponent hears/sees you button mashing after getting knocked down, they have a good idea what you’re trying to do.
- Don’t let downtime knock you down and out: Most online warriors are spoiled these days. When they want to play a match, they have their next match at their fingertips, one right after another. Real tournaments don’t work that efficiently despite how much work the tournament organizers put in. People go get food/take a piss break/just leave without telling anybody/etc, and these will add time to each round. Having to keep alternating between peak performance and resting is taxing and adds up quickly during a long event.
- Outside of a match, everybody is really cool: The only time that is taken seriously at a tournament is during a match, besides that everybody is there to learn how to get better, meet other players and most of all, have a good time.
I flew into Jakarta for the Indonesia Fighting Game Championships not knowing anybody and ended up having one of the best weekends of my life. I got to hang out with Zhi and Xian, got to know a bunch of Indonesian players and learned a lot about Indonesia in the process (Btw, their food is god tier).
- Brain Food doesn’t come from a vending machine: Eating Doritos and chugging Mountain Dew may be your go to food during an all nighter, but during a tournament, you need to be at your best. Eat, sleep well and drink lots of water to keep hydrated.
If you have any other words of wisdom for beginners, post them in the comments.
Just finished watching the ssf4 ae finals of the capcom-unity tournament where we see metagaming play a part in Super Street Fighter Arcade Edition and I relearned something that is improving my gameplay dramatically, patience.
“But it’s a fighting game, I can’t win unless I bring my opponent has 0 health.”
That’s one way to look at it, but the bigger picture is that whomever has the most health at the end of the match wins regardless if it’s 500-0 or 1000-999, the most health wins. Hence how the people still awake at the end of an SFxT match can call it a win.
When you’re up on health, you don’t have to do anything except not lose health, the onus is on your opponent to take the lead by trying to hit you. Ss long as you know your role as target and can out yomi your opponent, you win.
When your role is needing to hit your opponent, patience is also a huge factor. If you hit for only a little bit, your opponent only needs to do a little more to put you back into this situation, hence the need to do as much damage as possible when you have an opening is crucial.
On to one of the best ssf4 ae examples of patience I’ve ever watched, Snake Eyez vs Justin Wong Continue reading
In Super Street Fighter Arcade Edition, Makoto is a very dangerous rushdown character that requires a different playstyle than most of the rest of the cast. A useful intro into the mindset of how Makoto plays. I’m compiling all of the resources that I have learned how to use Makoto from as a way to help beginners quickly and effectively pick up Makoto.
Start Here – Option Select’s Intro to Makoto
The shoryuken forums on Makoto– with information/clarification on everything you could be wondering/not covered by the video above.
For advanced SSF4 ae players– The Rindoken Bible, a 28 page .pdf with details on everything Makoto does.