My Custom Arcade Fight Stick is Finally Here!

Ahoi all,

Finally my custom fight stick made it’s way all the way from Indonesia to the States.  Props to Victor and Arcade Stick Indonesia for making such an awesome fightstick.

Specs:

  • VM-case
  • Dualmoded board
  • Seimitsu buttons
  • Sanwa JLF stick with octagonal gate

custom arcade stick back lum yomi art

custom arcade stick side grave yomi art

custom arcade stick front grave yomi art

Why I got an octagonal restrictor plate for my custom fight stick.

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Pokeyomi Scoreboard

Ahoi all,

So after seeing all the hype for the pokeyomi format, here is a scoreboard to keep tallies on teams and records.

Pokeyomi rules:

  • Team format
  • Each player chooses (10 / number of players per team) characters
  • No repeat picks per team
  • Bo3 Round Robin, switching characters every match
Team Wins  Losses
Team Awesomeness 18  9
World’s Greatest
Yomi Team
9  18
Individual Stats Team Wins Losses
Kai- Team Awesomeness 7 2
DeevGrape Team Awesomeness 6 3
Bob199 Team Awesomeness 5 4
rodohk World’s Greatest Yomi Team 4 5
deluks917 World’s Greatest Yomi Team 3 6
tipntrix World’s Greatest Yomi Team 2 7

Beginners Guide to Your First Tournament

Ahoi,

After spending a couple days in Tokyo practicing AE, and then playing in the Indonesian Fighting Game Championship(Props to Advance Guard for hosting such an awesome fighting game tournament), I’ve learned a bunch of new things and much of the experience from MtG tournaments came back to me.

  • Murphy’s Law is your Biggest Opponent:  Don’t think your arcade stick will break?   It will.  Hoping to get an easy bracket?  You won’t, enjoy playing pros round two.   80% of the battle is played in the game, the other 20% is not letting Murphy’s Law distract you from winning.

    Darth Vader is Broken Tier

    Think Darth Vader will obey the rules, well……

  • CAN YOU HEAR THE HYPE?!?!?!:  For a lot of players, their gaming atmosphere is often sitting at home playing SSF4/KoFXIII/etc online or hanging out with some friends.  Usually relatively quiet with maybe some music in the background or your friends having a conversation on how your character is cheap.  Now think of how loud the last concert/sporting event/etc you went to was and imagine that noise right behind you while you’re playing.
  • Your opponent isn’t psychic, you just hit buttons like a game of Wack a Mole:   If you’re going to be playing side by side, your opponent will be able to see your hands moving as well as hear your buttons.  This may not seem like much, but if your opponent hears/sees you button mashing after getting knocked down, they have a good idea what you’re trying to do.
  • Don’t let downtime knock you down and out:  Most online warriors are spoiled these days.  When they want to play a match, they have their next match at their fingertips, one right after another.  Real tournaments don’t work that efficiently despite how much work the tournament organizers put in.   People go get food/take a piss break/just leave without telling anybody/etc, and these will add time to each round.  Having to keep alternating between peak performance and resting is taxing and adds up quickly during a long event.
  • Outside of a match, everybody is really cool:  The only time that is taken seriously at a tournament is during a match, besides that everybody is there to learn how to get better, meet other players and most of all, have a good time.
    I flew into Jakarta for the Indonesia Fighting Game Championships not knowing anybody and ended up having one of the best weekends of my life.  I got to hang out with Zhi and Xian, got to know a bunch of Indonesian players and learned a lot about Indonesia in the process (Btw, their food is god tier).
  • Brain Food doesn’t come from a vending machine:  Eating Doritos and chugging Mountain Dew may be your go to food during an all nighter, but during a tournament, you need to be at your best.  Eat, sleep well and drink lots of water to keep hydrated.

If you have any other words of wisdom for beginners, post them in the comments.

Beginners Guide to Pro Level Play – Tokyo, Taito Station and Beyond

Ahoi, Last weekend, I was in Tokyo, leveling up my SF4AE skills at actual arcades for the Indonesian fighting games championships.  Tokyo’s called the mecca for fighting games and didn’t disappoint. Arcades were seemingly everywhere and skilled players were the norm.

Taito Station SSF4 ae Super Street Fighter arcade edition posters

Of the arcades I went to, the Taito station in Ikebukukoro had the most players and even a few that I recognized; Nishikun, Gotcha Boi and Chocoblanka. The atmosphere reminded me of Le Louvre, spectators/students watching the masters and then taking a couple rounds to apply it.  It’s rather impressive how well arcade players convert cigarette smoke and energy drinks into amazing SSF4 ae gameplay, if we could somehow focus that ability on global warming, it’d be taken care of within two 99 second blocks. The most popular characters I saw were: Vega, Adon and of course, Ryu.  Gameplaywise, I have never seen so few dropped combos. One hit and you will took a full combo, no questions asked.

Kawaii SSF4 ae

Ibuki, Sakura, Chun Li and Juri are just too 可愛い to beat up.

Adon being a popular choice meant that everyone was well prepared and used to much better play than what I do and as such, my battle rank reflects it, 4000bp, C rank, 26% winrate. The Japanese arcade ranking system is much different than on XBL, level ups happen every 1000 points, every loss nets 50 or so points, and each letter rank has 3 sub ranks; D/DD/DDD/next rank. Now to what makes Japanese players the best in the world.  It’s not the amount of time they practice or being shoulder to shoulder with the pros,

Taito Brush dem Fingers off

Nor immaculate cleanliness

It’s this monstrosity: Street Fighter Movie, Fuck Yes Dear mother of all that is holy, that is a Street Fighter movie cabinet in all it’s Jean Claude Van Damme flash kicking glory.   For those who are slacking, they know a trip to the penalty box awaits them shooting lightning from Bison’s hands.

For anyone else who wants to make the pilgramage, here is a link to all the major arcades in Tokyo.

Guilty Gear XX from a Super Street Fighter Arcade Edition Player’s Perspective

Ahoi,

With news of Guilty Gear Accent Core getting an update as well as the need for a break from Super Street Fighter Arcade Edition, I recall fond memories of playing Milia Rage  long ago and decided to dl it.  The transition between SSF4 ae and GGxx Ac was rather simple, having played before but getting used to bursts and the different types of blocking is a bit of a pain.

On to the SSF4 AE player to GGxx AC player observations:

  • Airdashing everywhere makes Oni seem out of place in Super Street Fighter Arcade Edition
  • GGxx AC Feels much faster paced than SSF4 ae
  • Lack of players with playable connections on XBL means long wait times between games.
  • With much longer combos, button mashing is much more productive than in SSF4 ae
  • Milia Rage reminds me of a cross between Viper/Ibuki.  As such, I’ve been looking to other characters for a feel like Adon’s.
  • Faust reminds me of how fun fighting games can be.
  • I also see a lot of Yomis influence from Guilty Gear.

To improve your skill at fighting games (SSF4 ae, GGxx AC, KoF XIII, etc) take a look here

If I really get back into playing Guilty Gear Accent Core, you can expect to see more articles and maybe even a guide or two.

Yomi Anecdotal Observations aka I’ve been Playing for way too Long

Yomi Observations

Ahoi,

So after looking at my profile and realizing I’ve put in more than 500 hours into Yomi, I’ve seen a lot of tendencies.  Whether or not there are actual reasons for them, here are a bunch of unscientific observations I’ve made and maybe they can help everybody else:

  • If we’ve been playing for a few turns, playing cards face down at a steady pace and all of a sudden you play a card immediately after drawing it, it’s one of three things:
    1)  A Joker that’s going to be wasted trying to gold burst.
    2) An Ace/High damage attack.
    3) Whatever type of card you have been missing for the last few turns, likely a throw.
    Guess what wins against every one of these save for throws, Dodging/Blocking.  At very best, you’re converting one of your best cards (Joker/Ace/etc) into card advantage for your opponent, which is horrible and at worst, you’re freely telling your opponent, dodge to win the game.   Even if they throw, unless it wins the game outright or sets up a checkmate, any good player will persevere.
  • Grapplers tend to K spam if they have multiples.  Same goes for Valerie players with Aces and Grave players with Q’s
  • If both players have done the same move for two turns in a row, more often than not, one if not both will change it up on the third try.
  • Using Knowing the Opponent with a Joker more often than not throws everybodys game off.
  • The first facedown card I encounter is most often a bluff.
  • Jaina players often start with either a 10 to get smoldering embers into the discard pile asap or a charged shot to punish people who think that they are going to play a 1o
  • Chip damage adds up fast, especially late game.  Playing with Grave lately, I’m averaging about 12 pts of damage between J’s/Q’s/A’s, or the equivlent of landing an Ace for free.
  • To be continued….

For more yomi strategy (cross ups, tips, etc) take a look at the yomi guides.

Add your observations below so we can all get better at Yomi.