In Super Street Fighter Arcade Edition, Makoto is a very dangerous rushdown character that requires a different playstyle than most of the rest of the cast. A useful intro into the mindset of how Makoto plays. I’m compiling all of the resources that I have learned how to use Makoto from as a way to help beginners quickly and effectively pick up Makoto.
Start Here – Option Select’s Intro to Makoto
The shoryuken forums on Makoto– with information/clarification on everything you could be wondering/not covered by the video above.
For advanced SSF4 ae players– The Rindoken Bible, a 28 page .pdf with details on everything Makoto does.
Advanced Makoto Tips Playlist:
A few words of wisdom:
- Makoto walks like a turtle, thus needing higher apm than most characters to move around. Your main options for moving are dashes, hayate and tsurugi.
- To get the most out of Makoto, you will need to develop good yomi (ability to read the opponent) and oki(wake up game) skills
- Her medium punches can shut down a lot of attacks and should be the goto poke.
- U1 is much easier to combo into but lacks mobility.
U2 gives Makoto a degree of mobility that she usually lacks and is quite fast.
If you have any other tips/words of wisdom for anybody else learning Makoto in Super Street Fighter arcade edition or any questions, help everybody else out by leaving a comment below.